KICKASS
VIDEO GAME
Kickass Video Game :
Continuing
our series of absolutely kickass video game levels of all time, this instalment
takes the best from three of the most loved video game franchises. All three
examples cited here veer off the beaten path of level design and incorporate
varied approaches to creating levels that don't just push the plot forward, but
deliver memorable experiences. We have levels ranging from those employing the
abstract to ones that dial ingenuity and cinematic flair all the way to 11.
Let's start off with the crazy one.
Sorrow's
River (Metal Gear Solid 3)
Hideo
Kojima and his Metal Gear franchise are well known for a brand of typically
Japanese quirkiness. The Metal Gear Solid games feature cheesy self-referential
humour and characters that break the fourth wall with impunity. However, this
sort of inanity is well complemented by Kojima's painstaking attention to
detail. A bizarre confluence of these two virtues is best seen in a bizarre
boss level where you fight The Sorrow, who's a powerful spirit medium soldier
of the Cobra Unit capable of communicating with the dead. This isn't your
conventional boss battle as there's no way to kill The Sorrow. That's because
you can't kill what's already dead. There isn't any win condition either, since
the whole level is an endless walk through a shallow river until the ghost
kills you. The idea is to feel the sorrow of those whose lives you had ended
through the course of the game.As you wade through the river, all the men you
have killed chronologically appear as revenants. This is especially creepy
because the game keeps a track of exactly how you've murdered them. Those
who've had their throats slit will be seen clutching it, whereas if you had
shot someone in the gentleman's area, you'll hear them scream about how they
won't be able to have kids anymore. The more disturbing examples include ghosts
accusing you of cannibalism if you've eaten a vulture that's, in turn, feasted
on an enemy you'd killed earlier. Sorrow's River's sheer ability to keep a
track of all you have done through the game and surprise you by reminding you
of your misdeeds in the most morbid manner sends its bizarre and hence awesome
quotient through the roof.
All
Ghillied Up and One Shot, One Kill (Call of Duty 4: Modern Warfare)
With
its extremely linear and restrictive nature, the Call of Duty series may not
win any awards for gameplay, but the game sure knows how to flaunt its
cinematic flair. When the first Modern Warfare released, it caught everyone by
surprise with its almost Hollywood-like polish and by delivering some truly
memorable adrenaline-pumping sequences. Ask anyone who's played COD4 about
their favourite part in the game and they'll invariably talk about the
"cool sniper level". To be precise, it's the bit where you have the
intel and the opportunity to eliminate the main baddie Imran Zakhaev. Like any
high value target, this is a job for the sniper; it plays over two levels
dubbed All Ghillied Up and One Shot, One Kill.The levels start with you and
Captiain MacMillan donning ghillie suits and making your way as ghosts
undetected through the outskirts of Chernobyl en route to the sniper's nest
deep in the abandoned zone. The entire level is marked by a thick air of
tension as you stalk enemy soldiers while moving through the outgrowth. Kills
are fast and coordinate surgical strikes, as you clear the perimeter one enemy
patrol team at a time. You encounter plenty of heart-stopping moments where
you're at spitting distance from an enemy platoon, with only the blades of
grass and quick thinking keeping you from getting discovered and subsequently
Swiss cheesed.As you move further towards the goal, you come across hazards
ranging from radioactive zones and pack of deadly feral dogs to battle tanks
replete with foot soldiers for escort. Survive long enough and you are treated
to a satisfying sniping segment, where you take a shot from a mile across. This
is the kind of level that makes your palms sweat invariably. It's easily the
highest point in a game otherwise filled with truly brilliant cinematic
sequences.
Unexpected
Turbulence (No One Lives Forever)
Among
the many underrated gems that couldn't get the recognition that they deserved
in the shadow of Half Life, The Operative: No One Lives Forever (NOLF) is the
most intelligent game of them all. This First-Person Shooter manages to pull
off satire, which is one aspect that has otherwise largely been missing in FPS
games. The game puts you in the shoes of Cate Archer. She is the female
equivalent of James Bond, who somehow manages to maintain an air of grace and
sophistication despite dressing up in the typically 70s styled pastel shaded
attire.
NOLF
does a terrific job of parodying James Bond's brand of spy movies, even as Cate
reacts to the hilarity around her with a subtle nonchalance, incisive sarcasm
and wit that's rarely seen in video games. Apart from maintaining highest
standards of AI, gameplay and story, the game did an exceedingly brilliant job
of delivering the most memorable set pieces. Levels such as Unexpected
Turbulence from the original NOLF showed a level of imagination and level
design ingenuity that was unprecedented at that time.Unexpected Turbulence
involves a typical Cold War routine of escorting a scientist who has defected
from the post-war Berlin. What starts out as a safe flight back home after a
successful extraction turns into a mid-air hijack. Soon enough, your aeroplane
starts falling to pieces and you're left with no choice but to dive out of the
burning wreck. What happens next is quite shocking to an FPS gamer who's, until
that point of time, used to linear level design comprising long corridors and
warehouses brimming with crates.
The
entire level takes place in a free fall, and you have to start off by diving
off the plane to borrow a parachute from one of the baddies. A polite
"Mind if I borrow that?" later, Cate's all ready to land, but soon
enough a dozen odd grunts jump off the intercepting plane and open fire. What
follows next can be best described as mid-air ballet, and Cate rolls, dodges
and dives through the sky—all the while capping baddies in the head. When you
finally dispatch the last minion and pull the chute, the level ends in a
cutscene that goes back to the grunt we had borrowed the parachute from. Headed
straight for a barn sans a parachute, the baddie is shown chanting,
"Please be full of hay! Please be full of hay!", right before a very
loud thud.
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