MEDAL OF HONOR:
WARFIGHTER REVIEW
Popular
video game franchises operating on a yearly release cycle
tend to be soulless affairs regurgitating the same core trademark elements,
with little or no push towards innovation. While this game development model
was a preserve of sports and racing franchises, war shooters eventually
overshadowed them for elementary reasons. You see, gamers may prefer football
and cricket simulations over racing games, or vice versa, but an overwhelmingly
large number of them wholeheartedly love the Call of Battlefields of the world
for their brand of linear set piece porn interspersed with on-rails shooting
sequences and Quick Time Events. Not surprisingly, when you cater to casual
gamers, style reigns supreme over substance and spectacle tends to supersede
gameplay.
A large chunk of the playtime is spent breaching
doors and shooting people in slo-mo
Medal
of Drama
Delivering a polished cover shooter experience along
with a competent multiplayer component requires more effort and time than it is
possible to deliver within a year's worth of development run. The reigning
military FPS franchise Call of Duty gets around this challenge by dividing the
development load biennially between Infinity Ward's Modern Warfare and
Treyarch's Black Ops games. Lately, EA has adopted similar strategy by
alternating between Battlefield and Medal of Honour releases. One would
therefore assume that a timespan of two years and access to huge budget and
resources ought to make Medal of Honor: Warfighter a competent shooter.
Unfortunately, that isn't the case.Instead of shuffling between multiple
playable characters, Warfighter focuses on Tier 1 operative Preacher, who
reprises his role from the last game. Alternatively, you also play as a US Navy
SEAL codenamed Stump, whose missions run parallel to Preacher's, as they hunt
down an Al Qaeda-linked terrorist ring hell bent on unleashing another
9/11-like attack, courtesy of a huge cache of PETN explosives in their
possession. The 5 hour long single-player campaign features familiar faces from
the last outing such as Mother and Voodoo, but attempts to break out of the
mould by trying to capture the human aspect of the war on terror.A major chunk
of the narrative is laid out in cutscenes depicting how Preacher's frequent and
dangerous missions have taken a toll on his family life. For the sake of
authenticity, Danger Close sought inputs from real Tier 1 operatives for game
design as well as the story. Unfortunately, writing isn't obviously their day
job and it shows. While these brave men are quite competent at snapping necks
and shooting insurgents in the head, they aren't very good at writing scripts.
Not surprisingly, the whole human angle business just falls flat on the face.
Warfighter's overly long and numerous cutscenes evoke no pathos and only come
in the way of what gamers really want to do—shoot people in the face.
A
Crushing Bore
What Warfighter lacks in a compelling plotline isn't
compensated by great gameplay either. It commits the same folly that the
original was panned for—lack of innovation. What you have here are the same
boring cover shooter mechanics, which are compounded by painfully linear levels
that don't put any effort towards infusing verticality or any such level design
cleverness. It's a banal grind of pushing through one corridor after another,
which is frequently interrupted by door breaching sequences. It's almost as if
every time the level designers ran out of ideas, they plonked in a couple of
terrorists hidden behind a locked door. By the looks of it, that sure must've
happened a lot. Shooting baddies in slow motion is only fun for the first five
times, because it gets painfully boring real quick. In fact, some of the levels
were so linear and scripted that I could have finished them blindfolded with
one hand tied behind my back.The whole affair could have been somewhat
redeemed, if the AI and combat mechanics were handled competently. Both the
enemy as well the buddy AI, however, are downright hilarious. I know Jihadists
are suicidal in general, but I would have appreciated if they didn't just stand
out in the open or make a beeline for the business end of your gun. Your
computer-controlled teammates have even less regard for safety or common sense.
They will want to take cover in exactly the same spot as you, which comically
nudges you out in the open, all ready to be swiss cheesed. When they aren't
busy exposing you to enemy fire though, AI buddies have a penchant for putting
themselves in your firing line. It must, however, be noted that the stupidity
of the enemy and partner AI tend to cancel themselves out.While there is no
annoying mouse acceleration in the PC version, I could still feel the presence
of input lag most probably brought about by some sort of mouse filtering, which
cannot be turned off from the menu. Your character tends to move rather slowly,
which forces you to use cover. That wouldn't have been a problem if the game
had a half decent lean/peek system. Peeking out of cover in Warfighter involves
pressing a modifier that lets you use the sidestep buttons to lean out and
return fire. This is a clunky and unintuitive affair, which is made worse by
the fact that leaning is no different than a glorified snap-back version of,
well, side-stepping out of cover. In effect, not only is the lean system
horrible, but it is pointless as well.
The abysmal lean mechanics ruin the cover system
Misplaced
Realism
If that wasn't bad, the developer Danger Close takes
a stab at realism by introducing excessive amount of recoil-induced inaccuracy.
While I may not have shot automatic weapons, I have watched enough videos and
weapon documentaries to know that even weekend plinkers tend to have better
shot grouping than what passes for hardened Tier 1 operatives in this game. The
tracer rounds used in this video pretty much demonstrate why Warfighter's
exaggerated recoil simulation is a total farce. Unlike what happens in real
life, even the first shot tends to land way further from where the crosshair is
supposed to be.Shooting from the hip is even more ridiculous as you'll easily
chew through a clip or two before you land a hit on a target situated just a
couple of yards away. Fortunately, all this inaccuracy in the name of misplaced
realism is bearable only because enemies aren't bullet sponges unlike most
modern shooters. This lack of speed and accuracy brings some interesting
results in the multiplayer mode though, which adopts the same squad-based
gameplay that is par for the course when it comes to modern military shooters.
Battles become pitched as you have to dig in and use cover to make up for the
lack of mobility.Warfighter's multiplayer component orients itself firmly
between the lone ranger action of Call of Duty and team-based gameplay of
Battlefield games. It employs a fireteam setup, wherein you pair up with a mate
who also serves as a mobile respawn point. The idea is to stick together and
the gameplay essentially forces you to rely on your buddy to succeed. The game
gives you a choice between six classes ranging from assaulter, point man, heavy
gunner, demolitions, spec ops and sniper. Each class has its own abilities and
perks, but the gameplay impact isn't as profound because the class distinction
and upgrades are restricted mainly to the weapons.
.The visuals are downright gorgeous
Multiplayer modes include the usual suspects such as
Home Run (Capture The Flag), Sector Control (Domination), Team Deathmatch and
Combat Mission, which is similar to Counter-Strike's bomb planting and defusing
affair. The Home Run and Combat Mission modes are the most fun, especially if
you have a competent co-player. The multiplayer component may not be
innovative, but it has some fairly interesting modes. However, unpredictable
hit detection, sluggish movement, and abysmal gun handling take the bite away
from what could have been a fun online experience. To put it bluntly,
Warfighter's multiplayer mode may not be the killer feature worth shelling out
your hard earned money for, but it at least isn't as disappointing as the
half-baked and overly bathetic single player campaign.The single player
campaign is unimaginative for the most part and largely incompetent as a whole.
It neither delivers a gripping storyline, nor does it make up for it with
well-rounded gameplay. On the bright side, the graphics are comparable to
Battlefield 3, and that's saying a lot. The game truly looks beautiful and has
unequivocally the best sound design I have experienced in an FPS game. Despite
all this, Medal of Honor: Warfighter's general sloppiness is too overwhelming
to be redeemed by a middling multiplayer component. At the end of the day, even
if you are a sucker for war shooters, you'll be better served by saving your
money for the upcoming Call of Duty instalment instead.
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